Save any race.
Pause, hit “Save this race”: a small local file that replays the whole race exactly, ending on the moment you wanted to talk about. Feedback points to a tick, not a memory.

Road crews take over the grid.
Eight maintenance tractors, French country roads, and a choice on every corner: hold the racing line, or work the roadside and cash it in for a boost, or something to throw. It is also the game where ReplayLab is born.
Watch the filmReplayLab × AccoBolide
Every tool we will sell is first a problem we had. A kart racer with eight AI rivals, items, contacts and roadside work is a machine for producing “that felt wrong” moments. Here is what already runs inside the game, and what comes next.
Works today Already running in AccoBolide
Pause, hit “Save this race”: a small local file that replays the whole race exactly, ending on the moment you wanted to talk about. Feedback points to a tick, not a memory.
The same race produces identical state hashes in Node, Chromium, Firefox and WebKit. Determinism is tested, not assumed.
A refactor must leave reference replays identical to the bit. A rule change re-derives them on purpose, and says so.
Eleven balance decisions pre-registered so far: the rule is written first, then measured on 200 seeds minimum, with a control re-run the same night.
Contact episodes, lead changes, work yield and item usage, exported with a list of what the counters cannot prove.
Next, on AccoBolide first
ReplayLab × AccoBolide
The whole design rests on one promise: working the roadside should be worth leaving the racing line. Here is how we interrogate that promise with ReplayLab, on a real race.
One archived race on the D17: eight tractors, 70 seconds, 261 events. The viewer puts every boost, hit, throw and finished patch of verge on one timeline.
Works todayGégé Gravillon worked 85 m of verge and finished fifth. Le Cantonnier worked 75 m and finished fourth. The winner, Momo Bitume, worked just 20 m.
Works todayThe report says it itself: one race describes a situation, not a frequency. A hunch is not a conclusion.
Works todaySame build, seeds 1 to 200, AI drivers only: the hardest worker finishes in the top three in 177 of 200 races (88.5 %). The archived race was the exception, which is exactly why one replay is never enough.
Works today“The hardest worker reaches the podium in at least 80 % of races.” ReplayLab checks it on every build and every human session, and lets you fork any moment to ask what if.
DNF: the race stops when the tracked seat crosses the line; two tractors had not finished yet.
Five trades
Each tractor carries the tool of a real road-crew trade. Working the verge costs you the racing line, and pays you back.
Cut the long grass along the verge. Clean work, steady rewards.
Clear the gravel off the bends before it sends someone into the hedge.
Trim overhanging branches. Leaves fly, rivals duck.
Clear the ditches. Messy, risky, worth it.
Fill the holes in the road at full speed. Precision pays.
All five tools already drive in the prototype. Their rewards are still being tuned: that is exactly what ReplayLab is for.
Risk & reward
Accelerate, steer, drift. Anyone can finish a race on their first try.
When to leave the line, how long to work, when to throw: every lap is a string of small bets.
Comebacks are real, without punishing the driver who drives well.
Road atlas
Every circuit gets its own character, from a poppy-lined départementale to a Christmas retail park. Three already drive in the prototype; the rest are on the drawing board.
Next on the road
In development
AccoBolide will open to external playtesters soon. Tell us you’re in.
VECTVR · France · est. 2026